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Exposure
Project type
3D Modelling
In Exposure, I designed a porous chamber rendered in bright orange, populated with suspended wooden hands grasping luminous spheres. Using Lumion’s light simulation, the hands oscillated between supportive and threatening, while the chromatic choice of orange suggested warmth tipping into overstimulation. This ambiguity materialised the vulnerability of being observed and judged, revealing how exposure creates both dependency and unease.
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